Transpods (General Info)
A Transpod (aka Jump Pod) allows a sentient life form to have its consciousness transferred from its body to another destination in the Mass-O network; this could be a jump from the Hub to a skin on a Discovery Lander or vice-versa. This instantaneous process is powered by the Mass-O and somehow involves relaying information through entangled particles at both ends of the operation.
While the discovery of the Mass-O was a godsend in a universe incapable of light speed travel, the quantum process is destructive, degrading the traveler's consciousness with each jump. If one tries to jump into a remote body/skin that is already occupied by a consciousness, then one consciousness or the other (or both) risks total destruction. AKP5CUB4DLM30OHJ99T4II34E1H4ETR7CHC4SCAPATS76PAJ89RM6RAM6 9D5ED9G95454RR1B16MEMI78PQLKCIMF5H36LJQ9545CTAQ8TB7IP278PP62LPLDP646GJ9CHC52PR18T36KO9IAPSM6UA1EH656GJMB9N54R32D5136OAOA9NKIHQEF5GLECBGC9MKCSQ98TM7AP27APQM8GQ1EH656GJMB4P4SQ3369M7COJD8PPM4I3BCTH5EHJLB5BM8R299197CIA888OM4HRNCTGLGKB7C8P5KRACD50JQ
Generally, jumping is not common and reserved for the elite. If you are connected, wealthy, or both, you can skip the line, and, in the event you're using a transpod built with current tech, enjoy a more luxurious transpod experience. Most entities throughout the Unioverse will never jump in their lifetimes.
Transpods are well-understood tech, and many types have been built to accommodate the different needs of unique cosmic travelers. A transpod must be connected to the Hub or to a Discovery Lander in order to function.
- Creator transpods: These exist on the Hub and in Discovery Landers and are made from Creator Tech. These are the most advanced types of pods, and the only ones capable of creating a skin.
- Present day transpods: These are manufactured with Second Cycle technologies and take a wide variety of forms. Some are no-frills and some are luxurious (providing medical treatment/care while a body's consciousness is elsewhere, for example).
- Military transpods:
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Note: The Merge has added conventional tech to many Creator transpods to serve as security gates; they also use the Creator system to transmit information, but this has no impact on the transpods themselves.
Present Day Transpod: This is the most common and utilitarian choice. They are more readily available (thus, less expensive), and allow for storage, renting one's skin, or atomization.
Creator Transpod: There is no advantage to using a Creator Transpod for a departure. As a result, they are used for this purpose only when there are no other options (in a Lander on an isolated planet, for example).
Present Day Transpod: These are more prevalent, so often used for arrival, but they are limited to pre-existing skins. Thus, a jumper must either rent a skin or use one that they previously stored at the destination site.
Creator Transpod: Because they can create skins, Creator Transpods are in high demand. If a jumper wants a specific skin (either a clone or another species from their stored collection), they must use a CT.
• The first trip from a newly operational Discovery Lander on a recently connected world HAS to be to the Hub. At that point, other destination worlds are unlocked for the traveler.
• Transpods will not extract and transmit a consciousness without a skin on the other side. It is not possible for a consciousness to get lost in the system or be stored in an external source (like a hard drive).
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